- CLASSIC MAC GAMES FOR MAC OS X MAC OS X
- CLASSIC MAC GAMES FOR MAC OS X ARCHIVE
- CLASSIC MAC GAMES FOR MAC OS X REGISTRATION
- CLASSIC MAC GAMES FOR MAC OS X SOFTWARE
The real problem is the government is forcing the university system to adopt 'active directory' as its networking standard. Unix outperforms Linux and Windows as a server OS- it always has and the mach kernel is a testament to that. I am sorry to say also all of the enthusiasm for this new operating system has made it one of the most well documented ones in my opinion of fixing computers for the last 12 years. That is why those of you in the academic departments should push for Intel mac development because the systems themselves can be put together for around 500$ a piece keyboard, mouse, and monitor plus a p4 with HT, 1gb of DDR ram, 80gb HD, and DVD/RW- at that price that is the best deal there is.
CLASSIC MAC GAMES FOR MAC OS X MAC OS X
Top 7 PPC Mac OS X Games? | MacRumors Forums
CLASSIC MAC GAMES FOR MAC OS X SOFTWARE
We do not have the time resources to cope with new platforms and are faced with a choice of hours wasted rewriting software or abandoning macs for windows because of the central support that is offered. The Gee wizz look what new macs can do focus has completely stuffed many in education and research. It is sad, I have gone from teaching in a university department buying about 30 macs a year to surrendering to use microsh**t platform for all but my individual research simply because the lack of backwards compatability and steves hubris in junking hypercard. I have more important things to do with my time. The time involved learning new programming languages and compilers then redoing much of this work would take me about 5 - 6 years if I worked on it non stop. I have spent 20 years programming hypercard stacks for various psychology research projects. It is a matter of the number of hours invested in writing software. I never liked Realmz – I think either I was too young to understand it or its gameplay was incompatible with my tastes – but I completed a lot of scenarios for Spiderweb's "Blades of Exile", and was pleasantly surprised to learn that the original "Exile" quadrilogy is now freeware.Lew, I could afford a new machine every year, the cost is trivial compared to the number of hours invested in writing software.
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The only time 'Nova "offered" the Vell-os plot line to me, I fled to Aurora space and didn't look back. but I agree that the Vell-os plot line was an awful idea, and I wonder how many players abandoned 'Nova – and how many registrations Ambrosia lost – because of players thinking that the Vell-os plot line was all the game had to offer. I liked 'Nova a lot – I liked that the world felt (ever so slightly) more alive, I liked the scope of the world, I liked the number and variety of the craft and outfits, I even liked various outfits requiring government approval to purchase and government craft opening fire on your craft if they detected that you were using unauthorised or illegal outfits. 'Override is on the list of classic Mac OS games I intend to play or replay, just behind an awful lot of others.
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> Really? You should try it if you can, it's great. I still have a pilot file from an early (I think the first) version of "Escape Velocity Nova" which featured a "bug" which enabled me to play multiple contradictory plot lines to completion.Īnd don't forget "Barrack"! Or "Apeiron"!
CLASSIC MAC GAMES FOR MAC OS X REGISTRATION
"Escape Velocity Override" is the only game in its series that I never completed, because of the registration "incentive" – "register or Captain Hector will steal X% of your credits (even before the thirty day trial period has elapsed)" was a surprise that left a nasty taste in my mouth, and I never went back to the game after that.
CLASSIC MAC GAMES FOR MAC OS X ARCHIVE
I might still have somewhere an archive of issues of "The Ambrosia Times" before my family had a connection to the Internet, reading and rereading the Bitwise Operator column of The Ambrosia Times was my window into programming which went beyond what was taught in Dave Mark's "Learn C on the Mac" (although most of the content in those columns went way over my head, and I never programmed a game for the classic Mac OS which wasn't programmed either in Klik & Play or, later, in METAL BASIC).Ī game I recently described as "Poor Man's Sky" )